К оглавлению
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 
17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 
34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 
51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 
68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 
85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 
102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 
119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 
136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 
153 154 155 156 

This material is based on work supported by the United States National

Science Foundation under Grant Numbers DST 0308018 and DST 0307459.

Any opinions, findings and conclusions or recommendations expressed in this

material are those of the author(s) and do not necessarily reflect those of the

National Science Foundation.


Abercrombie, N, Hill, S., & Turner, B.S. (1988). Penguin dictionary of

sociology. Middlesex: Penguin Books.

Aurigi, A. (2000). Digital city or urban simulator? In T. Ishida & K. Isbister

(eds.), Digital cities: Technologies, experiences, and future perspectives

(Lecture Notes in Computer Science 1765) (pp. 33-44). New

York: Springer-Verlag.

Begole J., Tang, J., Smith, R., & Yankelovich, N. (2002). Work rhythms:

Analyzing visualizations of awareness histories of distributed groups.

Proceedings of the 2002 ACM Conference on Computer-Supported

Cooperative Work (CSCW 2002), New Orleans, USA, Nov 16-20 (pp.

334-343). New York: ACM Press.

Bell, C., & Newby, H. (1972). Community studies: An introduction to the

sociology of the local community. New York: Praeger Publishers.

Borovoy, R., Martin, F., Vemuri, S., Resnick, M., Silverman, B., & Hancock,

C. (1998). Meme tags and community mirrors: Moving from conferences

to collaboration. Proceedings of the ACM 1998 Conference on Computer

Supported Cooperative Work (CSCW’98) (pp. 159-168).

Brown, P. (1995). The Electronic Post-it Note: A metaphor for mobile

computing applications. IEEE Colloquium, Mobile Computing and Its

Applications. Retrieved from the World Wide Web: http://

Burrell, J., & Gay, G.K. (2001). E-Graffiti: evaluating real-world use of a

context-aware system. Interacting with Computers: Social issue on

universal usability (in press).

Burrell, J., Treadwell, P., Gay, G K. (2000). Designing for context: Usability

in a ubiquitous environment. Proceedings of the 2000 Conference on

Universal Usability, 80-84.

Cairncross, F. (1997). The Death of distance: How the communications

revolution will change our lives. Boston, MA: Harvard Business

School Press.

Carroll, J. M., & Rosson, M. B. (1996). Developing the Blacksburg Electronic

Village. Communications of the ACM, 39 (12), 69-74.

Carroll, J. M., & Rosson, M. B. (2003). A trajectory for community networks.

Special Issue: ICTs and Community Networking. The Information

Society, 19, 5.

Carroll, J.M., Rosson, M.B., Isenhour, P.L., Van Metre, C.A., Schafer,

W.A., & Ganoe, C.H. (2001). MOOsburg: Multi-user domain support

for a community network. Internet Research, 11 (1), 65-73.

Curry, M. (1995). On space and spatial practice in contemporary geography.

In C. Earle, K. Mathewson, & M. Kenzer (eds.), Concepts in Human

Geography. New York, Rowman and Littlefield.

Curry, M. (1998). Digital places: Living with geographic information

technologies. London: Routledge.

Dahlberg, P., Ljungberg, F., & Sanneblad, J. (2000). Supporting opportunistic

communication in mobile settings. Extended abstracts of ACM 2000

Conference on Human Factors in Computing Systems.

Danet, B., Ruedenberg-Wright, L., & Rosenbaum-Tamari, Y. (1996).

Hmmm...Where’s that smoke coming from? Writing, play and performance

on Internet Relay Chat. Journal of Computer Mediated Communication,

2 (4). Retrieved from the World Wide Web: http://

Dix, A., Rodden, T., Davies, N., Trevor, J., Friday, A., & Palfreyman, K.

(2000). Exploiting space and location as a design framework for interactive

mobile systems. ACM Transactions on Computer-Human Interaction,

7 (3), 285-321.

Erickson, T., & Laff, M.R. (2001). The design of the ‘Babble’ timeline: A

social proxy for visualizing group activity over time. In Conference on

Human Factors in Computing Systems, 3 (1). Seattle, WA: ACM.

Esbjörnsson M., Juhlin, O., & Östergen, M. (2003). Mobility. Motorcycling

and social interaction: design for the enjoyment of brief traffic encounters.

In Proceedings of the 2003 International ACM SIGGROUP Conference

on Supporting Group Work.

Espinoza, F., Persson, P., Sandin, A., Nyström, H., Cacciatore, E., & Bylund,

M. (2001). Geonotes: Social and navigational aspects of location-based

information systems. In Abowd, Brumitt & Shafer (eds.), Ubicomp

2001: Ubiquitous Computing (p. 17). International Conference, Atlanta,

Georgia, September 30-October 2, 2001. Berlin: Springer.

Federal Communications Commission. (2002). e911 Guidelines. Retrieved

November 2002 from the World Wide Web:


Gillepsie, A., & Williams, H. (1988). Telecommunications and the reconstruction

of regional comparative advantage. Environment and Planning,

20, 1311-1321.

Griswold, W., Shanahan, G., Brown, S., Boyer, R., Ratto, M., Shapiro, R., &

Truong, T. (2003). ActiveCampus: Experiments in community-oriented

ubiquitous computing (Technical Report CS2003-0750). Computer

Science and Engineering. UC San Diego. Retrieved from the World

Wide Web:

Hagel, J., & Armstrong, A. (1997). Net gain: Expanding markets through

virtual communities. Boston, MA: Harvard Business School Press.

Handel, M., & Herbsleb, J. (2002). What is chat doing in the workplace? In

Proceedings of ACM Conference on Computer-Supported Cooperative

Work (CSCW 2002).

Harper, R.H.R. (1992). Looking at ourselves: An examination of the social

organisation of two research laboratories. In Proceedings of the ACM

Conference on Computer-Supported Cooperative Work (pp. 330-

337). November 01-04, 1992, Toronto, Ontario, Canada.

Hill, W., Stead, L., Rosenstein, M., & Furnas, G. (1995). Recommending and

evaluating choices in a virtual community of use. In Proceedings on

Human Factors in Computing Systems (pp. 194-201). Denver, CO:


Hillery, G.A. (1955). Definitions of community: Areas of agreement. Rural

Sociology, 20.

Ishida, T. (2002). Digital city Kyoto: Social information infrastructure for

everyday life. Communications of the ACM, 45 (7).

Jones, Q. (1997). Virtual-communities, virtual-settlements & cyber-archaeology:

A theoretical outline. Journal of Computer Mediated Communication,

3 (3). Retrieved from the World Wide Web:


Jones, Q. (2003a). Applying cyber-archaeology (ECSCW 2003). Kluwer

Academic Publishers.

Jones, Q. (2003c). Information overload. In K. Christensen, R. Jarrett, D.

Judd, D. Levinson, W. Metcalf, R. Moudry, R. Oldenburg, S. Salamon,

T. Sander, M. Shuman, B. Wellman, & M. Zuckerman (eds.), Encyclopedia

of Community (1st ed., vols. 1-4). Sage Reference. Retrieved

from the World Wide Web:


Jones, Q., & Rafaeli, S. (2000). Time to split, virtually: ‘Discourse Architecture’

and ‘Community Building’ as means to creating vibrant virtual

publics. Electronic Markets: The International Journal of Electronic

Commerce and Business Media, 10 (4), 214-223.

Jones, Q., & Whitworth, B. (2002). Initial thoughts on ‘a different kind of

space:’ Mediating architectures and discourse coherence. Presented at S.

Herring, W. Sack, & T. Erickson , Discourse Architectures: The

Design and Analysis of Computer-Mediated Conversation. ACM’s

Conference on Human Factors in Computing Systems 2002, Minnesota,


Kraut, R., Fish, R., Root, R., & Chalfonte, B. (1990). Informal communication

in organizations: Form, function and technology. In R. Baecker (ed.),

Reading In Group-Ware and Computer Supported Cooperative Work:

Assisting Human to Human Collaboration (pp. 287-314). San Francisco,

CA: Morgan Kaufmann Publishers Inc.

Marmasse N., & Schmandt, C. (2000). Location-aware information delivery

with ComMotion. In HUC 2000.

McCarthy, J.S., & Meidal, E.S. (1999). ACTIVE MAP: A visualization tool

for location awareness to support informal interactions. In HUC 1999

(pp. 158-170).

Millen, D., & Patterson, J. (2001). Social interaction and the creation of social

capital in a geography-based online community. Paper presented at

Internet Researchers 2.0: INTERconnections. The 2nd International

Conference of the Association of Internet Researchers. Minneapolis,

MN, October 10-14.

Nardi, B., Whittaker, S., & Bradner, E. (2000). Interaction and outeraction:

Instant messaging in action. Proceedings of the ACM Conference on

CSCW (pp. 79-88).

Nelson, L., Ramsey, C.E., & Verner, C. (1960). Community structure and

change. New York: The Macmillan Co.

Pascoe, J. (1997). The stick-e note architecture: Extending the interface

beyond the user. In Proceedings of ACM Conference on Intelligent

User Interfaces (IUI’97).

Persson P., Espinoza, F., & Cacciatore, E. (2001). Geonotes: Social Enhancement

of Physical Space. Design-Expo at CHI2001, Seattle, USA.

Rafaeli, S., & Newhagen, J. (1996). Why communication researchers should

study the Internet. Journal of Computer-Mediated Communication, 1

(4). (Special joint issue with the Journal of Communication).

Reuters/Wired News. (1998). Bleep at First Sight. LoveGety. Retrieved from

the World Wide Web:


Rowling, J.K. (1999). Harry Potter and the Prisoner of Azkaban. New

York: Scholastic Press.

Rowling, J.K. (2000). Harry Potter and the Goblet of Fire. New York:

Scholastic Press.

Schmidt, T., & Townsend, A. (2003). Why Wi-Fi wants to be free. Communications

of the ACM, 46 (5), 47-52.

Schuler, D. (1994). Community networks: Building a new participatory medium.

Communications of the ACM, 37 (1), 38-51.

Spohrer, J. (1999). Information in places. IBM Systems Journal, 38 (4), 602-


Stein, M. (1960). The eclipse of community. Princeton, NJ: Princeton

University Press.

Terry, M., Mynatt, E. D., Ryall, K., & Leigh, D. (2002). Social Net: Using

patterns of physical proximity over time to infer shared interests. In CHI

2002 Extended Abstracts.

Terveen, L., & Hill, W. (2001). Human-computer collaboration in recommender

systems. In J. Carroll (ed.), HCI in the new millennium. Addison


Trevor J., Hilbert, D., & Schilit, B. (2002). Issues in personalizing shared

ubiquitous devices. Ubicomp, pp. 56-72.

Vaughan-Nichols, S. (2003). The challenge of Wi-Fi roaming. IEEE Computer,

36 (7), 17-19.

Want, R., & Hopper, A. (1992). Active badges and personal interactive

computing objects. IEEE Trans. on Consumer Electronics, 38 (1), 10-


Want, R., Hopper, A., Falcao, V., & Gibbons, J. (1992). The active badge

location system. ACM Transactions on Information Systems (TOIS),

10 (1), 91-102

Weilenmann, A. & Holmquist, L.E. (2001). Hummingbirds go skiing: Using

wearable computers to support social interaction. Proc. IEEE ISWC ’99.

Retrieved from:, IEEE Press, 1.

Wellman, B., & Gulia, M. (1999). Virtual communities as communities: Net

surfers don’t ride alone. In P. Kollock & M. Smith (eds.), Communities

in Cyberspace. New York: Routledge.

Wellman, B., Carrington. P., & Hall, A. (1988). Networks as personal

communities. In B. Wellman (ed.), Social structures: A network approach.

Cambridge: Cambridge University Press.

Wellman, B., Quan Haase, A., Witte, J., & Hampton K. (2001). Does the

Internet increase, decrease, or supplement social capital? Social networks,

participation, and community commitment. American Behavioral

Scientist, 45 (3), 437-456 (Special Issue: “The Internet in Everyday


Wiberg, M. (2001). RoamWare: An integrated architecture for seamless

interaction in between mobile meetings. In Proceedings of the 2001

International ACM SIGGROUP Conference on Supporting Group

Work (pp. 288-297). Boulder, CO: ACM Press.

Wiberg, M. (2004). FolkMusic: A mobile peer-to-peer entertainment

system. HICSS37. Hawaii, USA.

Zagami, J., Parl, S., Bussgang, J., & Melillo, K. (1998). Providing universal

location services using a wireless E911 location network. IEEE Communications,

36 (4), 66-71.