Index

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85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 
102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 
119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 
136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 
153 154 155 156 

A

absolute user location 226, 237

access to information 39

action buttons 135

Active Badge 232

ActiveMap 231

actor network theory (ANT) 194

addiction to Internet chat 59

air traffic control 97

Alfa 99

applications for interaction 11

applied communication 32

articulation work 104

asymmetry of interaction 178

asynchronous communication 96, 224,

227, 230, 232, 233

asynchronous location awareness 224,

227, 230, 232, 233

asynchronous systems 224

autonomous identities 62

awareness systems 15

B

“back” buttons 135

Beta 99

BlackBerries 5

BlackBerry mobile email devices 5

Bluetooth equipped mobile phone 312

buddy list 12

bus stops 261

C

calculation 4

calm technology 8

capitalist society 145

car conversation use case 309

car conversations 309

carbon copy 36

case study 27

Cc 36

Cc-ing 43

Cc-ing function 44

cellular network 222

cellular network connectivity 296

chat addicts 71

chat feature 3

chat session 68

chat sites 63

chat users 62

chatroom performance 74

cognitive walkthrough 128

cognitive work 97

collaboration 4, 263

collaboration technologies 3

collaborative activities 93

collaborative authoring system 3

collaborative dimensions 97

collaborative work activities 263

collocated synchronous interactions

182

co-location 228

co-location/proximity 227, 238

common information spaces 93, 98

communication 4, 154

communication system 99

communication technology 3, 93,

94, 95

communicational conception of human

interaction 154

communicative interactions 34

community 217

community (proximate and networked)

217

community mirrors 228

community networks 220

community proximate 221

complementary channel 203

complex dynamic interaction system

139

computer installations 177

computer mediated communication

(CMC) 35, 145, 217

computer-mediated interaction 57,

58, 59, 60, 61, 65, 66, 67

computer network environments 34

computer supported cooperative work

(CSCW) 18, 95, 253

computer supported human activities

17

computer supported society 3

computing environments 199

computing technology 199

conceptions of communication 140

connections 2

conservative power structures 58

constrained growth 253

construction work 97

contemporary work settings 171

context-aware computing 274

context-awareness 275

context regeneration 182

contextual requirements 271, 273

conversation thread tracking 182

co-operative collectives 139

coordinative tools 98

copying email messages 49

CSCW technologies 3

cultural noises 58

cultural politics 64

cultural space 76

customer management 322

customisation 97

cyber culture 58, 67

cyber identities 63

cyber interaction 58, 69, 71

cybercafé culture 57, 58, 67

cybercafé owners 63

cybernetic behavior 71

cybernetic culture 64

cybernetic identities 59

cybernetic interaction 74

cybernetic journey 71

cybernetic relationships 63

cybernetic space 62, 63

cybernetic spatial relations 64

cyberspace 60, 61

cyberspace community 60

cyberworld 58, 63

Cybiko 228

D

data collection 279, 321, 325

design challenges 295

design implications 322

design walkthrough 128

diasporic people 62

diasporic virtual communities 63

digital convergence 199

digital fracture 68

disenfranchised communities 59

disenfranchised groups 58

distributed cognition (Dcog) 97

distributed events 271

distribution lists 36

E

edutainment 123

edutainment artifact 124

edutainment game prototype 125

edutainment games 122

effective organisational communication

42

electronic mail (email) 26, 27

electronic messages 34

email-based intraorganisational communication

40

email discussion groups 59

email distribution lists 42

email in organisations 27

email lists 220

email systems 37

embodied interaction 16

emerging behaviors 5

emerging technology environment 221

emotional dependence 59

empirical research 32

ephemeral interaction 183

epistemological assumptions 161

ethical assumptions 161

ethnographic observations 100

ethnographic story 27

ethnographic studies 251, 322

ethnography 258

etiquette of interaction and discussion

77

Euclidean three-dimensional geometry

176

everyday working life 171

expectations 42

expert walkthrough 130, 131

explicit/implicit session management

dichotomy 305

F

face-to-face communication 61, 101

feedback problems 122

field notes 326

fieldwork 323

flash mobs 19

fluid 177

fluid interaction 171

fluid mobile interaction 171, 182

fluid mobile work 182

fluid networks 2

fluidity of mobile interaction 176

formative context 273, 297

functional level of coordination 103

functional sublevel of notification 108

G

game designers 122

game instructions 135

game object characteristic 123, 134

gatekeepers 40

gender and power relations 59

gender divide 75

general design guidelines 122

geographical contextualization 240

geographical dependency 255

geographical locations 271

global capitalism 60

global exclusion 59

global information society 67

global market 68

global P3-system design 240

global technical platforms 6

global village 73

GPS receiver 251

grounded theory 32

groupware 96

groupware application 98

H

HCI expert 122

heuristic evaluation 128

Hocman 229

homecare organisations 97

homecare practice 93

homecare work 93, 94, 96, 101

homecare work practice 101

hot and warm files 108

human computer interaction (HCI) 123

human interaction 144, 153, 175, 176

human separation 143

human sociality 140

Hummingbird 228

I

ice-breaker technology 9

ICQ (“I Seek You”) 12

immutable mobiles 201

impression management 31

improper language 74

in-car phone resources 305

informal social events 15

information and communication technologies

(ICTs) 18, 30, 68,

140, 142, 145, 172, 173

information distribution 49

information exchange 220

information society 2, 17, 144

information support 271, 274

information systems 4, 221

information technology (IT) 4, 32, 96,

319

information technology/information

systems 33

information theory 141

information-processing system 97

informational conception of human

interaction 153

ingratiation 31

instant messaging (IM) 173

interaction 2

interaction and communication 58

interaction as exchange 148

interaction devices 7

interaction infrastructures 6

interaction initiation support 14

interaction modalities 15, 183

interaction networks 17

interaction society 2, 6, 17, 141, 143

interaction software 11

interaction support 4

interaction systems 139, 151

interaction technology 19, 158

interactional asymmetries 171, 182

interactional objects 171

interactional work 253

interactions in matching virtual places

232

interactive communication

139, 140, 141, 144, 220, 240

Internet-based communication 27

Internet chat 58

Internet communication 12, 64

Internet culture 59, 60

Internet development 68

Internet publics 69

Internet relay chat (IRC) 224

Internet research 59

Internet service 67

interpersonal interaction 182, 216

interruptions 2, 20

intraorganisational email 27

invisible decision-maker 42

IP telephony 14

IT use 4

J

Japanese LoveGety 7

K

KaZaA 14

knowledge management 35

L

Laser Challenge 125

leisure-time interaction 17

liminal spaces 63

local (spontaneous) networks 17

local mobility 254

location aware devices and networks

222

LoveGety 7, 228

M

management of privacy 240

management studies 32

marginalization 59

mass scale 199

matching virtual places 239

media platforms 305

menu buttons 135

message recipient 39

message transmission 26

message web 33, 34, 49

metaphoric shift 62

mobile bank terminal (MBT) 194, 201

mobile banking 201

mobile collaborative work 252, 257,

265

mobile co-located communities 8

mobile computer 259

mobile computing 10

mobile data communication 252

mobile folklore 8

mobile ICT support 93

mobile information 93, 94, 95, 99

mobile interaction 171, 173, 176

mobile IT 194

mobile IT application 194, 199

mobile meetings 8

mobile occupational groups 251

mobile office 256

mobile phone calls 305

mobile phone network 5

mobile phones 5, 173, 195

mobile position-based services 252,

266

mobile professionals 251

mobile technology 94, 321

mobile telephones 142

mobile telephony 67

mobile work 173, 254

mobile work practices 171

mobile workforce 93

mobile workplace 251

mobility 199, 254

mobility work 255

mode of interaction 140, 153

modus operandi 210

monologism 154

Moroccan culture 80

Moroccan youth culture 72

Morocco 57

multimedia software 123

multiple-media session management

307

multiple media situations 305

N

naval vessels 97

necessary interaction 148

net communicants 73

network metaphor 177

network society 17

networked communities 220

networking 18, 61

networking logic 144

networking trend 18

new institutional economics 145

new media and communication technologies

59

nomadic computing 198

nomadic environments 199

O

offline interactions 60

ongoing mobile interaction 8

online community 217, 219

online community space construction

240

online community spaces 220, 240

online identity construction 75

online interaction 67, 216

online performances 61

online romantic involvement 79

online spaces 220

online/offline dichotomy 61

operative/manager relationships 45

organisational behaviour 32, 33

organisational communication 28

organisational culture 28

organisational email 28

organisational knowledge 40

organisational politics 49

organised social systems 151

organising dimension of homecare work

101

outeraction 179, 220

P

P2P (peer-to-peer) Internet technology

14

P3-system design 235

P3-systems 215, 217

pagers 5

people centric P3-system 215

people centric P3-systems 224

people-to-people-to-geographical-place

215, 216, 217

people’s use of space 238

performance feedback 123

performative identities 58

perpetual contact 143

persistent conversation systems 14

personal communication technologies

(PCTs) 140, 143

personal data assistants (PDAs) 173

personal domains 27

personal information management tools

216

phone license 68

phone manipulation 305

physical environment 257

physical spaces 216

place centric P3-systems 225, 231

places for waiting 320

platform metaphor 125

playful interaction 74

popular rhetoric 60

post-industrial society 144

power structures 58

privacy 327

privacy of the electronic network 75

private chat box 61

private spheres 59

productive technology 154

proximate communities 215, 217,

221, 235

Proxy Lady 228

public places 319

public sphere 58, 59, 69

public transport 260

Q

qualitative research 27, 32

R

radio frequency identification (RFID)

222

real world inheritance 134

receiver/s of the message 38

receivers 38

region metaphor 177

reinforcement traffic 261

relational society 145

relationship marketing 141

representational media 97

restricted movement 253

right configuration 255

road inspection 259

road inspectors 259

RoamWare desktop 230

RoamWare system 8

Roskilde Festival 285

S

scalability 240

scholarly discourse 32

scoring 123

scripting 200

SeamlessTalk 306, 311

self-managed workgroups 39

self-promotion 31

sender of the message 38

senders 38

session management 305, 306, 309

session management mechanisms 306

short messaging service (SMS) 13,

173

single-media session management 306

single-user interface 93

situated content 284, 288, 291, 294

Skype 14

social action 151

social and technical exchanges 29

social aspects 324

social construction 140

social context 321

social dimensions 20

social dynamics 40

social effects 29

social exchange perspective 148

social exile 57

social interaction 17, 34, 139, 140,

146, 149, 157

social matching 229

social matching system 228

social navigation 274

social net 229

social networks 29

social norms 35

social organisation of resources 96

social organization 64

social radar 9

social reality 61, 155

social relationship 149

social ritual 26

social systems 151

social topologies 176

societal systems 151

socio-technical elements 208

socio-technical hybrid 211

socio-technical interaction networks 34

socio-technical systems 34

sociology 32

software application 104

SOHO (small office, home office) 174

source 37

space 254

space-like practice 254

spatial and discursive rehearsals 76

spatial exile 72

spatial production 58, 59, 76

spatial turn 253

spectator mobility 282, 286, 290, 293

spot-me device 9

standardisation 97

stationary computer 173

stranger interaction support 15

strategic copying 49

study methodology 32

sustained car conversations 304, 310

Swedish Match Cup 289

Swedish Rally 280

synchronous communication 224,

226, 227, 231, 233

synchronous location awareness 224,

226, 227, 231, 233

T

tacit knowledge 40

technical devices 5

technical dimensions 20

technological innovations 59

technological machinery 34

technology environment 217

technology implementations 96

telecommuting 174

telephone network 6

telework 174

theoretical challenges 20

time-consuming activity 331

transaction society 145

transactional continuum 146

transactional society 145

transmission and dissemination communication

model 59

transmission[s] 35

transmitting 35

U

U.S. Federal Communications Commission

222

understandable menus 135

unknown decision-maker 41

usability evaluations 131

use of space by people 231

user-controlled media switches 306

user-controlled service 310

user-controlled session management

304, 306

user-controlled session management

model 310

users’ attitudes 42

V

vast setting 265

vast working area 251, 259

video conferencing 3

video recordings 326

virtual community 62, 219

virtual correspondence 59, 63

virtual exile 59

virtual h’rig 57, 58, 59

virtual interaction 59

virtual locations 62

virtual reality 60

virtual relationships 77

virtual spaces 216

virtual world 61

W

waiting 319

wearable computing 16

Wi-Fi networks 222

wireless application protocol (WAP) 13

wireless networking 10

work-oriented focus 94

World Wide Web 66

Z

zone of interplay 62

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