Chapter V Learning While Playing: Design Implications for Edutainment Games

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Kalle Jegers

Umeå University, Sweden

Charlotte Wiberg

Umeå University, Sweden

Abstract

This chapter reports on the initial results of a study conducted in the

project FunTain. The main purpose was to identify general guidelines/

implications for edutainment games, in order to guide designers of such

games as they often lack in design guidelines. Usability evaluations were

conducted on an edutainment game in order to find usability problems.

These findings were analyzed and used as input in focus group meetings,

held with joint teams of game designers and HCI experts. The outcome of

the focus groups was a proposal of a list of ten general design guidelines.

Findings indicate that users had problems in understanding the underlying

model for the game as well as identifying the knowledge related content.

Experts, further, gave comments about feedback problems and different

types of consistencies. Some of the implications from the findings are

guidelines for earning and loosing points, scoring and performance

feedback and game object characteristics.