Design Implications

К оглавлению
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 
17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 
34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 
51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 
68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 
85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 
102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 
119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 
136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 
153 154 155 156 

The above stated usability problems are examples of some of the issues

identified in the expert walkthroughs and empirical evaluations of the game. In

the focus group session, a thorough discussion of all previous sessions was

conducted (see “Focus Group” above for description) and the general list of

guidelines/implications below was created.

Further, design implications for this specific game was also put forward. These

were also implemented in the design process. However, the specific implications

are not further discussed here. The general list of guidelines/implications

is listed below.

Earning and Losing Points

The overall scoring system should be clear, unambiguous and provide distinct

feedback to the user concerning changes in the points scored or lost.

• Positive audio and visual feedback should be provided to notify the user

when points are scored.

• Negative audio and visual feedback should be provided to notify the user

when points are lost due to some erroneous action performed by the user.

Scoring and Performance Feedback

The points should be summarized in a visible and easily interpreted counter,

placed at a location in the environment according to conventions in the game

genre. The meaning of the sum of points should be unambiguous and clearly

indicate what kind of points that are represented, if there are multiple types of

points that the user may score in the game.