Differences in Valuable Objects

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There should be intuitive, easily understood representations of objects and

actions that result in scoring points when performed. If there is various levels

of points to be scored, the objects used to represent the different levels should

be easy to interpret and clearly indicate the value of the specific point

represented.

• Objects that represent major amounts of points should look more valuable

than objects representing minor amounts of points.

Task Performance and Feedback

In order to achieve good gameplay and competition, a failure to achieve a

certain task that successfully performed will result in a large amount of points

scored should lead to the disappearance of the opportunity to score that

particular set of points.

• If the user answers a question worth a large amount of points incorrectly,

the opportunity to score that particular set of points by answering the same

question again correctly should be suspended (the user should only have

one opportunity to score each particular set of points).